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Fuel Cell Technology
An Annotated Bibliography
Titus Barik ([email protected])
Georgia Institute of Technology
February 5, 2015
References
[1] S. Feiner, B. MacIntyre, M. Haupt, and E. Solomon, “Windows on the
world: 2D windows for 3D augmented reality,” in Proc. UIST’93, 1993,
pp. 145–155.
In this paper, the authors describe different means of using a
2D windowing techniques to implement 3D windows in an IVE.
Menus (windows) are classified into three categories based on
their association with the IVE. (1) The world?fixed menu is
a set of menus that will always appear in the same exact po-
sition in the IVE. (2) Object-fixed menus are those that are
associate with only one single object in the world. (3) The last
category is the view-fixed menu which will always appear in
the same position relative to the current user view. This menu
classification provides a new perspective to the CHI problem
in an IVE.
[2] F. P. B. Jr., “What’s real about virtual reality,” IEEE Computer Graph-
ics and Applications, vol. 19, no. 6, pp. 16–27, Nov.-Dec. 1999.
This is a cool paper the author present etc. . . . Insert Your
Annotation here.
[3] D. emy and J. Vouillon, “Objective ML: An effective object-oriented
extension to ML,” Theory And Practice of Objects Systems, vol. 4, no. 1,
pp. 27–50, 1998.
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